Head to the Keep’s roof after the boss battle. Secret Path to Bowser’s Castle! In the Third Courtyard (Front), capture a Pokio and flick your way onto the roof. Mushroom Kingdom. Head to the Main Courtyard entrance and climb to the roof of the building on the right side. You’ll need to use a spinning section to take you around to the back of the tower – from here, if you look down, you’ll see a small opening at the very bottom of the tower. Hop onto the sand pile to fall in and find more Jizo statues lined up. 39. A Rumble Under the Arena Floor. 10. Touch the glowing treble clef to the left of this area, and then grab all of the music notes that appear in their pen, to net yourself another Power Moon. Luckily, there are Jizo statues for Mario to capture. Secret Path to Bowser’s Castle! 59. Cast your line into the swamp, and reel in the shadow to receive a Power Moon. Flick yourself over to where the visible Power Moon is. Climb up to where the Spiny is (making sure to remember this spot for later) and them climb up another wall to find a bomb-cannon. This is the same race as the Regular Cup but you’ll need to cut corners as much as possible to win. Head to the lowest level of Second Courtyard and find a fire pit with Spinies around it. 55. Available after defeating Bowser in the Moon Kingdom. 8. A Rumble Under the Arena Floor: In the Showdown Arena area, a New Donk City resident will tell you about a rumble underground. Since it starts from the top, you’ll want to roll down as many slopes as possible. Jump off the side, aiming for the green platform and the key. 23. 54. Guide Info. Climb up, and head to the gap in its yellow spikes to drop through the golden rings leading downwards. 21. If Mario speaks to the Bonneter, he will be rewarded with the Power Moon. The game isn't scrapped! Throw Cappy at them (by holding down the ‘Y’ button so that he can hover for a while) to test them out – one of them will start to shoot out fire as Cappy spins on it. Power Moon #12 - Caught on the Iron Fence. : For this Power Moon, you’ll need to enter the area through a warp painting from a different Kingdom. Past the first gate of the Kingdom, you’ll see a bunch of Goombas. Head to Crazy Cap’s and purchase a Power Moon for 100 gold coins. Make your way there and leave the Jizo in the open spot to get a Power Moon. Poking Your Nose by the Great Gate: Capture the Pokio near the Inner Wall checkpoint flag and use its ability to climb up the wall to the area above. Power Moon #43 - Secret Path to Bowser’s Castle. ... 41-45: 46-62 1. Once you got the key, toss Cappy at the pylon to go back into the wire and grab your Power Moon. I missed a batch in the Sand Kingdom out in the open behind a building. Comment. Power Moon #44 - Peach in Bowser’s Kingdom. Keep going west now, past some Moonsnakes, and you will see some octopus floating not too far from there. Walk around the roofs on the western side and tilt the camera to look down in a birds-eye view. Power Moon #4 - Showdown at Bowser’s Castle. Power Moon #37 - Dashing Above the Clouds. Climb the Wooden Tower: Warp to the Main Courtyard checkpoint flag and climb up onto the main roof by jumping on the lower section to the east. Sphynx Over Bowser’s Castle: Warp to the Main Courtyard checkpoint flag and head forwards – you should spot a set of green binoculars on the left. Power Moon #33 - On Top of the Spinning Tower. 46. Step on this square as the statue to fall through the floor, revealing a second area to place to stand. Dive all the way down to the bottom (ground pounds will help here), and then move along through a small tunnel to find an underwater Power Moon. : Warp to the Main Courtyard area and walk towards the camera so that you are in front of the arch. Center of Hexagon Tower (see location 59): In the same area as Power Moon 59, capture a Parabones and float down to the bottom of the green edge that has several sets of gold rings. : In the Main Courtyard Entrance area, jump up onto the roof of the building to the right to find a second power line. Bowser’s Kingdom Regular Cup 42. One of the white hares will appear, and just like in the other kingdoms, you’ll need to hit it with Cappy to slow it down and capture a Power Moon. After the aforementioned jump, just veer to the left to grab the Power Moon (without falling) and then veer to the right to get back on track. On the top of the Inner Wall, go down the northwest corner and descend a few tiers. There’s a Power Moon over the ledge, which you can drop down to collect and fling your way back onto the roof. Purchase the Samurai outfit and hat from Crazy Caps and speak to the New Donker while wearing them. 51 - Invader in Bowser's Castle. Power Moons 1-20: 21-40: 41-45: 46-62 21. Power Moon #39 - Sphynx Over Bowser’s Castle. 48 - Caught on the Giant Horn. Capture Lakitu, and fly over to the southwest corner of the swamp (underneath the bridge) to find the largest shadow under the poison. The first Power Moon in the Kingdom requires Mario to defeat the Ogre guarding the gate. This page lists Power Moons 46-62. Enter the pipe to get to a challenge level with five moon shards. The one you need to find for the Power Moon is directly opposite them in the north – look out for two birds sitting at around location 42 on our map, and then use the rumble in your controller(s) to find the spot that you need to ground pound. In the same area as #37 there’s a skinny platform to the left side of the area after one of the big jumps. Capture a Pokio and make your way to this ghost-hat guy to get a Power Moon. Touch it, and then collect all of the music notes that appear to get a Power Moon. Notify me of follow-up comments by email. You’ll notice flags off the edge and the key at the end of it all. Power Moon #48 - Caught on the Giant Horn. Now just follow it back to where you started to collect the Power Moon. Power Moon #49 - Inside a Block at the Gate. 1. 21. Talk to him to receive a Power Moon. See related science and technology articles, photos, slideshows and videos. Warp to the Inner Wall flag and capture one. Searching Hexagon Tower: Warp to the Main Courtyard checkpoint flag and climb up onto the main roof by jumping on the lower section to the east. 47. 29. Main Walkthrough: Cap: Cascade: Sand: Lake: Wooded: Cloud: Lost: Metro: Snow: Seaside: Luncheon: Ruined: Bowser’s: Moon: Mushroom : Dark / er: Capture List: Souvenir List: Bowser’s Kingdom has a total of 62 Power Moons. Past the Moving Wall: Warp to the Beneath the Keepcheckpoint flag and look to the southwest; you should spot a roof that has yellow spikes on top. The Bowser's Kingdom Power Moon 46 - Behind the Tall Wall: Poke, Poke! Peach in Bowser’s Kingdom. Head over to the Third Courtyard to find a pen with two Spinies and a treble clef. Wait for your control to shake and then reel it in to grab a Power Moon. An elevator will activate and Mario can take it up. 11. 47. The art depicts an area in the Sand Kingdom so fly there and warp to the Moe-Eye Habitat checkpoint flag. From the Side Above the Castle Gate: In the Second Courtyard area, jump up onto the green roof located just before the electrical wire that will take you to the next area. Once its been beaten you’ll receive a Power Moon. You’ll need to build Goomba towers, and then release them, to allow Mario to land on its top to defeat it. Taking Notes: On the Wall: Warp to the Third Courtyard (Rear) checkpoint flag and head to the northern edge of the area to find a low roof that allows you to access the higher roofs above. Power Moon #17 - Bowser’s Kingdom Timer Challenge 1. 61. The battle is similar to the previous one, only now they are now and sneakier, so make note of their movements. 24. Feel for the strongest vibrations on the ground and then ground pound to reveal a Power Moon. Finding the exact spot where you are close enough to land a throw but not scare the bird away is tricky but, by walking back along the roof and spinning the camera around, the bird will magically re-appear for more attempts. 45 Found with Bowser's Kingdom Art To the left of the Main Courtyard checkpoint, the player can find a piece of Hint Art. Stack Up Above the Wall: In the first area of the Kingdom (most easily accessed by returning from the second area via a power line if you’ve completed the main game), you’ll find ten Goombas waddling around on some steps. Capture the statue near the shop and walk over with it to that place to receive a Power Moon. 38. 46 - Behind the Tall Wall: Poke, Poke! 54 - Taking Notes: On the Wall. Capture it and float over to the northwest corner, where a ledge and a slingshot can be found. 49 - Inside a Block at the Gate . Then, when you reach the parts of the Kingdom that are spread far apart, use long jumps to travel to the power lines that will take you closer and closer to the goal. Avoid it and use this time to climb on top of it to stomp on its head and defeat it. After a short while of fire-breathing, the chosen Bowser head will shoot out a Power Moon. 32. Main Walkthrough: Cap: Cascade: Sand: Lake: Wooded: Cloud: Lost: Metro: Snow: Seaside: Luncheon: Ruined: Bowser’s: Moon: Mushroom : Dark / er: Capture List: Souvenir List: Bowser’s Kingdom has a total of 62 Power Moons. Twitter; Facebook; Reddit; Email; Favorite. 53. Bowser’s Kingdom Master Cup: Warp to the Beneath the Keep checkpoint flag and walk forwards to find the Koopa – you’ll need to challenge him to a second race for another Power Moon. Behind the Spark Pylon that leads to Bowser’s Keep is another hole you’ll need a Pokio for. You’ll need to fling and poke your way through spinning platforms and walls. Then, on top of the other roof, there's a spark pylon that'll take us to the isolated island in the east. On the left edge, position your camera so you can find the material a Pokio can stick to. After you defeat Bowser, head to the Main Courtyard where a Bonneter is hanging around the lengthy wall. 45 - Found with Bowser's Kingdom Art. 16. Fishing(?) 31. All Bowser’s Kingdom Power Moons in Super Mario Odyssey listed with locations and images. Infiltrate Bowser’s Castle! Bowser’s Kingdom Power Moons Directory. I Met a Pokio! Power Moon #58 - Bowser’s Kingdom Master Cup. 58. Blah. Instead, triple jump onto the wall, wall jump, then dive to the area on the left. 46 - Behind the Tall Wall: Poke, Poke! Power Moon #20 - Hidden Corridor Under the Floor. I missed the 3 closest to the Odyssey. Purchase on Amazon. Get rid of the Spinies and poke your beak into the right port to unveil a Power Moon. 02 – Frog-jumping from the Top Deck. The Broodals have combined in a giant metal and wood machine. Once you’ve arrived, skydive down from the island to a warp painting leading to a secret island. Power Moon #54 - Taking Notes: On the Wall. Bowser's Kingdom Power Moon 45 - Found with Bowser's Kingdom Art Additionally, there will be 17 Post Game Power Moons that can be found and obtained in Bowser Kingdom. 51. Take this power line to an area far off to the east. On the rooftops of the Keep you’ll see a small flock of glowing birds, so you’ll need to creep up on them without scaring them off. Power Moon #51 - Invader in Bowser’s Castle. There’s a glowing spot on Bowser’s nose that you can ground pound to reveal a Power Moon. Bowser’s Kingdom Timer Challenge 2: Warp to the Beneath the Keep flag and head to the south to find a scarecrow on the roof to your left. Collect more flowers along the way to keep your boost and make it to the Power Moon at the end. Power Moon #53 - Bowser’s Kingdom Timer Challenge 2. Capture the woodpecker creature to make your way down and across the ledge until you make it to the Power Moon. Here's all of the Power Moons in Bowser's Kingdom, The Moon Rock locations in the Bowser Kingdom, Super Mario Odyssey Producer Open To Paid DLC, Here's How Super Mario Odyssey's Iconic Song Got Its Finalized Lyrics, Rogue Party Now Available on Android and iOS, BONEWORKS Update 1.6 New Items, Desert Sandbox, and More. Reveal the Power Moon at the top the Beneath the Keep flag and the key in the pile. Off to the roof on the eastern side to land at location 61 on our map ride the to... You to another ledge that will need a Pokio it for you to a warp from! See a Power Moon # 50 - small Bird in Bowser ’ s a large in... - Showdown at Bowser ’ s Castle roofs on the P-Switch and jump down to the Sand Kingdom …. 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